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SWAT 3 - LAST RESORT GAME MODIFICATION


It has been a while since I released a new version of the mod and I am finally close to doing that.  Real life work for the next 2 weeks will probably slow me down though until then.

Mission G (the construction yard) is now about 95% done and Mission M (the Phoenix Club) is about 75% done in terms of replacing the old textures with higher resolution versions.   Even though I am using AI software to upgrade the textures most of the original textures are too low of resolution to get a good result.  A lot of times I am manually generating a whole new texture in photoshop using Bing and Google Images as a reference source.

Below is the changelog but I suspect I forgot to write down some items.  May update as I remember them while packaging up the mod.

version 0.8.6:
- Moved LastResort.ini back into Swat 3 folder from AppData
- Fixed bottom of the steps so player and AI doesn't get stuck
- Added many new high resolution textures for mission G
- Fixed description of Mission G setting in "Playa Del Rey"
- Fixed reversed dumpster textures in mission G
- Fixed reversed bulldozer textures in mission G
- Fixed reversed electrical panel textures in mission G
- Fixed broken decal placement in mission G
- Fixed missing fence shadows mission A
- Fixed window box texture on side of house mission A
- Added new high resolution textures for mission M
- Added new mission M Phoenix Club skybox

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