GTA5 Heists Tomorrow - March 9, 2015
Tomorrow is the long awaited release of the cooperative heists DLC for GTA5 Online so don't expect me to get much work done.
Below is a screenshot of a new replacement texture from Mission B (Victor and Albert Getts house). The texture is a drafting table found in the den of the house. The original texture looks rather blurry compared to the new 512x512 pixel replacement texture. Both of them are shown here without any in-game lighting.

Still Not Released - March 5, 2015
Welcome to March. I still haven't finished the new version of the mod obviously. I finished watching The Wire and I foolishly started re-watching The Sopranos.
I was working today some more on the TV Station mission and discovered that there were 3 decals that weren't working. The original map makers didn't place the decal entities properly so they never showed up in the game.
Below are screenshots of the original texures before I replace them with high resolution versions. The original Sierra map makers intended for these textures to be there but somehow screwed up and the decals never showed properly until today.
Missing poster texture fixed:

Missing cork bulletin board texture fixed:

Missing poster texture fixed:

Website issue fixed and The Wire - February 17, 2015
I never noticed before today but the website template had a bug in it that I now have fixed. When people registered it wouldn't give any feedback that they registered successfully. They would just get a blank page.
I should apologize. I haven't worked on the mod at all over the long 4 day weekend because I am binge-watching the HD remastered version of "The Wire". What an amazing show it was. I have watched the series before in standard definition 4:3 format but I have never seen the remastered 16:9 HD version.
TV Station Textures - February 13, 2015
I am jumping around from map to map doing some of the worst offending textures. I started work on the TV Station this week and wanted to show you a new trophy case texture I created. The original was very blurry in the game because it takes up a whole wall. The replacement texture doesn't replicate the original very well but it gets across the same feeling. Normally I try to duplicate the original Sierra texture as closely as possible but decided to stray a little with the trophy case.
The replacement texture is 512 x 256 pixels. I could have done a 1024 x 512 pixel texture but I decided it wasn't worth it. I have to make judgement calls to keep the video memory reasonable.
By the way, hope you have a great Valentine's day tomorrow. Hope you get some luvvin'!

Replacement Textures - February 10, 2015
I am working on improving some more textures for the Church mission in Swat 3. Below is a screenshot of how a texture looks in game before and after the replacement (sorry about the gun reticle in the middle of the right screenshot).

Below you can see three replacement textures in this one screenshot. The cross, the bricks on the back wall, and the stained glass windows.

Bug Squashed - February 5, 2015
Well, it turns out I was partially right about my theory.
I completely forgot that my fairly new Windows 8.1 laptop that I am testing out the Last Resort mod on doesn't have 16 bit colour modes. I am not sure if this is just a Dell driver issue or my crappy onboard video chip issue.
The Last Resort launcher's code has now been fixed to deal with the problem regardless. Bug squashed in the yet to be released version 0.7.
In situations like this when you don't have 16-bit colour on a Windows 8.1 machine if you place the LastResort.exe into Windows 7 (or even Windows 8) compatibility mode Windows will emulate 16-bit colour in 32-bit. I wonder if this is the reason why Swat 3 in Windows 8 is so damned laggy? Perhaps it isn't switching to 16-bit colour mode but instead just emulating it for everyone in 32-bit colour?
