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SWAT 3 - LAST RESORT GAME MODIFICATION


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Reimagined Map: Hotel Cartura

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4 days 17 hours ago - 4 days 17 hours ago #4973 by DarkSynopsis
Reap has been on at me for years that Hotel Carlyle and Ventura Hotel fit together and every now and then we'd toy around with rebuilding it in Unreal or something and eventually just fall off since at times we never even had a game to play it in, sure there is Ready or Not now but I looked into the mapping for that a bit recently and seems like a nightmare with the community having to hack something together and not having access to the games meshes unless you go unpack that all yourself and I'm lazy.

Anyway, today I bring that idea to you in SWAT 3! I'll be honest it hasn't had a TON of testing but it plays! there is some geometry and textures quirks from the porting of the scn to map process but felt it was minimal enough that when you are just playing its not really an issue and more just wanted to see if it worked, so here it is! its very much the 2 missions stitched together, haven't messed around with giving it a more custom scenario, basically grabbed the original data for each mission for each file and put them in some combine dats, gave it an awful loading image and we done!

Don't know if I'll put much more time into it which is why I'm dropping it as is, sick of working on things that do work but haven't put that "polish" phase in so sits on my drive, really just a proof of concept and already spent longer on it than I planned, curse Worldcraft, spent hours yelling WHY IS THERE A LEAK! then other times felt like did the same modifications and it works! most of that frustration came from trying to keep the "secret" in but eventually gave up with it so it didn't make it :(

Download Here
Drop the zip in your Missions folder.

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4 days 13 hours ago #4974 by Slippery Jim
Wow, this is a brilliant idea!

I downloaded this just before bedtime and gave it a quick run. You guys are a bit evil combining two already difficult maps into one, lol.

I did spot 2 or 3 strange minor geometry glitches as you mentioned. Very minor issues though considering what you have accomplished.

I can understand why you said you had leaks considering you were splitting and mashing two maps together.

Very cool to see how you dealt with all the problems ie combining a day map and a night map.

If you ever do decide to continue working on it I have one suggestion how to improve it. The lobby of the Ventura Hotel part of the map was still done with daylight lighting. Rework the lighting for night time.

Great work guys!

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4 days 13 hours ago - 4 days 13 hours ago #4975 by DarkSynopsis

If you ever do decide to continue working on it I have one suggestion how to improve it. The lobby of the Ventura Hotel part of the map was still done with daylight lighting. Rework the lighting for night time.

 
Didn't even think about that! even after I was just messing with normal scn hacking before where I turned MissionB day outside then inside was still lit like it was night and I decided that is a problem for another day :P figured that'd need more effort of placing lights outside windows and letting them have light go through, was thinking you could remix a few maps with a day/night change to give them a different feel like having Construction Site in the day, even just turning that mission day outside instantly gave it a whole new vibe, kinda shocked me.

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4 days 13 hours ago #4976 by Slippery Jim
This could really be a fun "terrorist hunt" map since it is so huge now. You dump in 50 terrorists and a token civilian or two. Bring lots of ammo.

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3 days 20 hours ago - 3 days 20 hours ago #4980 by DarkSynopsis
Damn it Jim! :P since I was back in there to mess with lighting now I'm fixing up some geo! as for terrorist hunt, its 30 max default right? I imagine you could make a scenario file for 50 enemies though? all the cells are named the same as the originals.



Just deleted a few lights, also noticed I wasn't applying glass transparency back from the original maps till now, though if you get the right angle you can see the other map, was there a way to block something without just seeing an obvious plane, was some texture that blocks rendering what is behind it?

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3 days 18 hours ago - 3 days 18 hours ago #4981 by Slippery Jim
You may want to check the transparency of the glass in the bar too. They also weren't working properly.

As for the sun roof in the lobby it doesn't make much sense considering where it is in the building? Perhaps change it to a solid roof?

Ya to get more than 30 you have to create a scenario.

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