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SWAT 3 - LAST RESORT GAME MODIFICATION


Last Resort Mod

Welcome to the home of the Last Resort mod for Swat 3.

This website is set up to help organize the construction of a mod to upgrade Swat 3 as much as possible considering we don't have the source code to the game.   We achieve this by a combination of hacked game executables, replacement textures, and by the use of a custom launcher for Swat 3.

 SVGA graphics was the standard for video games when Swat 3 was released back in 1999 but advances in technology have left Swat 3 looking very dated.   16-bit colour and a screen resolution of only 800x600 were normal back when the game first hit the market.

The Core Mod Goals:

  • Make the 2D menus run in several other resolutions instead of just 800x600
  • Make Swat 3 run the actual 3D part of the game at any chosen resolution
  • Double the draw distance of the game
  • Make the game use textures of a maximum size of 1024x1024 (instead of 256x256 pixels)
  • Make new menu and chat lobby graphics for larger screen resolutions
  • Upgrade low resolution textures in Swat 3 on all maps

Future Wish List:

  • Upgrade low polygon 3D weapon models and character skins
  • 32 bit colour rendering instead of the default 16 bit colour

beta logo blue

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Last beta update: August 13, 2025

General Fixes:
- Fixed lighting issues in Mission A (Martin Brenner's house)
- Updated AccountWizard.ini file for NuWon
- Updated game executables for NuWon
- Removed some duplicate textures in the .zip mod file

Mission S - City Hall changes:
- Added many new high resolution textures for mission S (City Hall)
- Fixed many misaligned textures (resized and/or moved)
- Fixed missing office 2502 door plate
- Fixed office 2402 door plate decal from showing twice
- Fixed 3 decals buried into office walls and never displayed before
- Removed 4 unused duplicate decal36 entities from .scn

Last Resort Blog


Additional updates now on Bluesky:

bluesky

Last Blog Entry

AI Is Not Always Evil - January 7, 2025

Below are three images of textures from Swat 3's mission V known as the "Auto shop".

The first images demonstrates the size of the poster texture that can be found on the wall of the garage.  At just 128x128 pixels the details are completely lost.   When you view it in game stretched onto a wall it is just an absolute blurry mess.

The second image is using an "old school" AI upscaling software tool offered free on the internet.   Although the texture is now 512x512 it is garbled because the source texture had such limited detail.

The bottom image is using modern AI processing available today.   The AI did an amazing job of figuring out what each of the pixels represent and pulled the appropriate image from it's training. 

The AI even did a pretty good job of identifying text from the 128x128 pixel image considering how low of a resolution it was.  I had to take the image into Photoshop though to clean up some mistakes.  To be completely honest I thought the original poster texture was for some country and western musical concert.  It wasn't until I saw what the AI produced that I realised the true subject of the poster.

 

MissionV bull