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SWAT 3 - LAST RESORT GAME MODIFICATION


Last Resort Mod

Welcome to the home of the Last Resort mod for Swat 3.

This website is set up to help organize the construction of a mod to upgrade Swat 3 as much as possible considering we don't have the source code to the game.   We achieve this by a combination of hacked game executables, replacement textures, and by the use of a custom launcher for Swat 3.

 SVGA graphics was the standard for video games when Swat 3 was released back in 1999 but advances in technology have left Swat 3 looking very dated.   16-bit colour and a screen resolution of only 800x600 were normal back when the game first hit the market.

The Core Mod Goals:

  • Make the 2D menus run in several other resolutions instead of just 800x600
  • Make Swat 3 run the actual 3D part of the game at any chosen resolution
  • Double the draw distance of the game
  • Make the game use textures of a maximum size of 1024x1024 (instead of 256x256 pixels)
  • Make new menu and chat lobby graphics for larger screen resolutions
  • Upgrade low resolution textures in Swat 3 on all maps

Future Wish List:

  • Upgrade low polygon 3D weapon models and character skins
  • 32 bit colour rendering instead of the default 16 bit colour

beta logo blue

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Last beta update: August 13, 2025

General Fixes:
- Fixed lighting issues in Mission A (Martin Brenner's house)
- Updated AccountWizard.ini file for NuWon
- Updated game executables for NuWon
- Removed some duplicate textures in the .zip mod file

Mission S - City Hall changes:
- Added many new high resolution textures for mission S (City Hall)
- Fixed many misaligned textures (resized and/or moved)
- Fixed missing office 2502 door plate
- Fixed office 2402 door plate decal from showing twice
- Fixed 3 decals buried into office walls and never displayed before
- Removed 4 unused duplicate decal36 entities from .scn

Last Resort Blog


Additional updates now on Bluesky:

bluesky

Last Blog Entry

SCN Editor Breakthrough - March 16, 2026

My kid, who goes by the name Noisy, has been working on upgrading the SCN Editor for Swat 3 for a while now.   This tool is very useful for this mod when upgrading the textures for Swat 3 and for fixing map mistakes.   An example of one of these mistakes is that sometimes the map makers would place a texture backwards.  Many of the original textures for the game were so low resolution that the developers didn't notice when they placed a texture backwards.   However when the texture gets replaced with a higher resolution version the error is very glaring.

Now with the SCN Editor I can flip a texture in a map and it won't break the lightmap.  Up until recently when we attempted this it would always break the light map and the texture would be rendered dark.

Thanks again Noisy for this great breakthrough!